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I'm not a game designer/dev at all.
But I'm learning on the fly that you have to build tools to scale your game at the very foundation.
BUILD. EVERYTHING. IN SYSTEM.
For example, I asked Claude to build me a Unity script that automates the categories of furniture in couple clicks.
All I have to do is to drag sprites and pick categories.
When I'll have 100's of furniture to deal with, I'm gonna thank myself for building right tools for scaling at the beginning.

And for that to work even better, I had to come up with specific resolutions and consistent pivot points for each type of furniture.
For each rotation, and just record the pivot coordinates so the Claude builts code that knows all the required math to match the sprites.

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