Progress Report #VibeCoding #vibingonbnb 1. The front end has successfully loaded resources • Successfully fetched and parsed tilemap.json • Fixed the tilesets schema (supports embedded tileset, no longer throws errors due to validation failure) 2. The map is now visualized (Canvas MVP) • Implemented: parsing firstgid + cutting tileset atlas, drawing tilelayer onto Canvas • The tileset path has been mapped to basename: map_assets/.../xxx.png → /static/assets/village/tilemap/xxx.png 3. Multi-layer overlay rendering • Default rendering of All layers (no longer affected by Tiled visible:false, otherwise only a green area remains) 4. Agent has been overlaid + minimal tick • Overlaid 3 demo agent avatars (Tom/Mei/Sam) on the map • Ticking once per second for left-right movement (proving the "moving" link is working) • To make it easier to see: agent is placed in the top left corner by default + added white outline/red dot marker.