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Progress Report #VibeCoding #vibingonbnb
1. The front end has successfully loaded resources
• Successfully fetched and parsed tilemap.json
• Fixed the tilesets schema (supports embedded tileset, no longer throws errors due to validation failure)
2. The map is now visualized (Canvas MVP)
• Implemented: parsing firstgid + cutting tileset atlas, drawing tilelayer onto Canvas
• The tileset path has been mapped to basename: map_assets/.../xxx.png → /static/assets/village/tilemap/xxx.png
3. Multi-layer overlay rendering
• Default rendering of All layers (no longer affected by Tiled visible:false, otherwise only a green area remains)
4. Agent has been overlaid + minimal tick
• Overlaid 3 demo agent avatars (Tom/Mei/Sam) on the map
• Ticking once per second for left-right movement (proving the "moving" link is working)
• To make it easier to see: agent is placed in the top left corner by default + added white outline/red dot marker.

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