Traditional gaming has a big problem, and it's slowly dying. If you've been a gamer over the last 10 years, you've noticed it to. Games like FIFA with yearly updates get very few upgrades. Franchises like Assassin's Creed became cash cows with more releases than Bonnie Blue's body count. Here's what's happening, and how Web3 gaming Might be the solution 1. Quality control collapses: Too many game releases, not enough innovation. When's the last time we had a major FIFA upgrade? 2. Creative stagnation. Storylines get overly similar, and creative juices dry up to give space to churn and max extraction. More games mean more of the same these days. 3. Franchise fatigue. As core audiences get older, we get tired of a game franchise; it's pretty simple. The same way I'm tired of Mission Impossible #25, the same goes for games. Studios try to milk a franchise until it's dry. 4. Monetisation over design. Micro transactions and P2Win have become the norm. It's a mix of ultra monetisation and shorter attention span. Back in the days, you only had a few good games, so you had to stick through the difficulty. Today, gamers hop from one game to another. Can Web3 be different? How do we solve the current crisis? IMO, our biggest weapons are going to be: - Franchise novelty. Off the Grid is the perfect example of a fresh take on a well-defined genre. New titles, new franchises, new audiences. We'll see some standout games performing above expectations simply because they're fun, new, and can attract an audience currently tired of playing CS2 or Fortnite for a decade - Monetisation: The obvious one. But not in the way most people think. I think we still have to figure out how to make this a viable value prop for traditional gamers. I still struggle to see how native tokens are the solution. Volatility isn't going to take us to mass adoption. In-game trading probably needs a price pegged to the dollar. We already have item pricing volatility. Adding token pricing volatility is a friction for most gamers. Marketplaces are the obvious path to success for web3 gaming. Everything else is yet to be figured out properly. Rewards are great, and they attract a certain type of audience, but not the mainstream one (yet) - The Indie Game mindset: We can't compete with GTA 6. Simple. The only way we can take a slice of the pie is by keeping that indie dev mindset and create a faster update loop than web2 games can ever have. Web3 games can see a much faster cycles of patches and updates than most web2 games, we have to lean into that. - Community: The point above leads directly into community. Feedback is the #1 advantage we have. It takes months for traditional studios to patch up an issue. It should take us days or weeks. We have a fantastic opportunity to shake up an entire industry, but we must compete on our strengths and not try to copy the giants of this world. Web3 is unique, fast moving, adaptable, and that's going to be our strength moving forward
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