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Now in my game, you can actually play the "agent travel gambling flow" and "agent automation farming money flow". I can only say that the players' wisdom far exceeds the designers' imagination. Next, we need to expand this freedom, set different achievement goals for everyone, and allow for experimentation. I can only say that compared to the traditional sandbox observing agent behavior, now different agent working methods/architectures adapt to different strategic gameplay. It feels like my Stardew Valley is about to turn into a strategy game after becoming a traveling frog. 🤣


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