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My second OpenClaw game MVP is also ready today~ A friend told me that if I wasn't trying to mix into the tech circle, I wouldn't need to use OpenClaw too deeply because the learning curve is quite high. However, what I value is the extension of its agent's native environment: my agent has gained visual capabilities brought by the Mac Mini for the first time, as well as significant control over both the front and back end of the computer, while also having the flexibility to call upon other AIs, providing a purely generative experience that current games and products cannot offer or replace.
If we say that we are now in the early stages of agent-native gaming, then understanding what kind of experiences can bring players an aha moment and what kind of AI capabilities are meaningful to accumulate is very important for game developers.
And now, I can gain this understanding and experience by collaborating with OpenClaw alone, being the first to appreciate this scenery without relying on or waiting for anyone else to create something to teach me.
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