MuJoCo has been one of the most respected physics engines in robotics; but historically, it’s usually meant installing it locally and working through code. This update changes that. Support for multiple robots, thumbnails, instancing for performance, and exportable MuJoCo bundles moves it closer to a true visual workflow. Complex scenes, lighter browser constraints, and sharable projects by link. If this is indeed one of the first visual editors for MuJoCo, that’s not a small shift. It lowers the barrier to serious physics-based simulation and tightens iteration loops for teams working toward sim2real. Procedural environment generation and additional engines are next.