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The Ronin Arcade has been a nice addition to the Ronin ecosystem.
The community shared some early feedback, and I’m happy to see the team addressing them.
I still believe the arcade has strong potential to reshape engagement, as long as it continues to be actively improved. As an initial launch, it's off to a strong start, with over 16,000 participants in the first week.
What I like about the Arcade:
-> It funnels users towards various Ronin projects
-> It’s an early version of Ronin’s point system with a leaderboard
-> Participants get clear visibility into rewards, this keeps them motivated.
-> The Shop is a great addition, allowing you to work towards something by being able to spend your points to receive items: rwa collectibles, NFTs, and more.
-> Great way onboard newbies or friends to Ronin.
What could be improved:
-> More ways to acquire daily skips
-> I would like to see other community projects in there like @kttyworld, @realmsdotgame and more. These are projects that all have strong community and have proven themselves over time.
-> Users to curate the kind of projects they want to participate in. Or show more of projects that users indicate interest in. (like there are games I refuse to touch and I don't want to see the same game quests every time I skip)
The numbers are looking great so far and we should see more ecosystem activity because of the Ronin Arcade. Shoutout to the @ronin_network team for chefing this up. But there is still a lot more work to be done, so full steam ahead!

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