A lot of people wrote off cloud gaming after seeing giants like Stadia struggle, but the real issue was never demand. It was infrastructure. Centralized cloud gaming is just too expensive to scale and too slow to feel native, especially when studios are paying around $2 per player per hour and still dealing with latency that kills the experience. That’s why I’m paying attention to @YOM_Official. Instead of relying on a few expensive centralized data centers, YOM is building a Gaming DePIN by tapping into idle gaming PCs around the world and turning them into a hyper-local edge network. ❯ 2.7B gamers are still locked out of premium games because hardware is too expensive ❯ traditional cloud gaming can cost studios around $2.00/hour per player ❯ YOM cuts that to around $0.05/hour with decentralized edge computing ❯ lower distance to the user means lower latency, with performance targeting sub-12ms up to 30ms ❯ no heavy downloads, no expensive hardware barrier, just instant access through a link This is the kind of model that actually makes cloud gaming make sense. Lower infra costs, better distribution, and a setup that feels far more scalable than the old centralized approach. Gaming + DePIN is a narrative more people will start paying attention to this month. Definitely worth keeping an eye on @YOM_Official ahead of mainnet and TGE on March 25.