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Gaming hit $196 billion last year. An all-time record.
It's also been losing the battle for attention for five straight years.
It's a composition crisis. And what the industry needs to do about it.

Two trajectories tell the whole story.
Meta: $90B in Reality Labs losses. 1,500 laid off in January. Quest sales down 30%.
Roblox: 144M daily users. Bookings up 55%. $1.5B paid to creators.
The metaverse arrived. It just doesn't look like VR headsets. (Source: @ballmatthew)

The core argument: gaming is stuck between two models.
Game as Product: studio → content → audience. Linear. Decays without new releases.
Game as Platform: studio → tools → creators → content → audience → new creators. Compounding.
Only one of these is growing.

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