cornell_Box #27

*cornell_Box* is a collection of abstract real-time animations, each featuring a series of emissive shapes that gradually shift in color. These lights reflect within a virtual room, creating a sense of depth and immersion. A Cornell Box is a simple 3D room built for testing how light behaves in a rendered environment. It was first described by Cindy M. Goral, Kenneth E. Torrance and Donald P. Greenberg in their 1984 paper titled *Modeling the Interaction of Light Between Diffuse Surfances*, and presented at SIGGRAPH ‘84. With its minimal architecture and lighting, it’s iconic to computer graphics and has become a standard for testing realistic lighting and rendering techniques. This work takes that familiar setup and reimagines it through a stylized lens. Light in this space does not follow the rules of physics. It behave in exaggerated, abstract and impossible ways. Inspired by the work of Leo Villareal, Sean Hogan & James Turrell. Custom software, Javascript, WebGL \ Variable dimensions, silent, display-p3 \ This piece is GPU intensive and a modern hardware is recommended for optimal performance. Keys Space: switch to a new variation. \ Mouse Double-click: pause animation and let render converge to better quality. \ URL Params \ autoplay: Generate a new variation every minute \ dpr: pixel ratio [0.5-8] \ fps: Framerate \ rays: Number of rays sent per pixel - [1-64] static: High quality static render

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