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brian flynn
Whole @boost_xyz // prev @dapperlabs @opensea
re: "revenue meta"
metas only appear when there is an underlying imbalance: some hidden pocket of advantage that participants exploit before everyone else catches on. you see those imbalances where regulation or other frictions slow the market’s self‑correcting force, letting the edge linger long enough to become “the meta”.
revenue, though, is already the market’s end state. customers pay for real value, sellers charge what the market will bear, and that feedback loop drives everything toward equilibrium. there is no asymmetry to game and no loophole to close, so calling it a revenue meta is a category error. once the only way to win is to deliver value people willingly buy, the meta is over and balance has been restored.
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brian flynn kirjasi uudelleen
not sure if i'm the only one who sees it but there's a trend in defi post hyperliquid around the gamification of risk
teams are designing points systems where getting liquidated is more profitable than actually using the product to win. users are rewarded for reckless behavior because it generates activity metrics that look good on paper and outsized revenue for the team
just let people buy your token folks, it's not that deep
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