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Anbefaler denne 1 minutts videoen på det sterkeste. Det spikrer dagens tokenomics-problem.
@delabs_james kaller det ROTS (return on token spend). Hvis et tokens verktøy ikke gir minst like mye inntekter som det slipper ut, er du i utgangspunktet dømt. Ingen mengde vasker eller låser vil redde det.
Noen bemerkelsesverdige eksempler:
- @berachain: PoL knyttet sikkerhet til LP-er, men et avkastningsjagende svinghjul snudde: frontlastede utslipp + likviditetsflukt gikk $BERA fra $9 til <$1,7 - @CurveFinance: veCRV låste >50 % av tilbudet og justerte LP-er med gebyrer, men CRV sporer fortsatt protokollinntekter
- @AerodromeFi: ve(3,3) på @base startet >$1b TVL på uker; nå overgår utslippene organisk volum
- @boopdotfun: trakk hele spilleboken fra avgiftsdeling, airdrops, KOL-dusører til kultledertavler, men aktiviteten falt 90 % på en uke.
Tokenomics er ikke ubrukelig, bare overvurdert. Solid produkt med vanilje tokenomics slår et svakt produkt med et komplekst. Bygg noe folk vil betale for, finn pmf, og del deretter verdien med dem.

9. juli, 13:32
🔥 Use it as a new indicator: ROTS
James (@delabs_james ) l Former CEO of NEXON said about Sustainability of WEB3 Game & Tokenomics.
He said that no matter how excellent the tokenomics may be, a project cannot be sustainable if it cannot generate revenue in proportion to the actual utility of the token. This insight was based on the traditional marketing concept of ROAS (Return on Advertising Spend), which measures revenue per advertising cost.
📂 How about Delabs(@delabsOfficial )
Delabs went through a process to find the game genre that best fits Web3.
AAA-style and @delabsRRS had too many requirements and high barriers, making them not 100% suitable.
GCB(@GIGACHADBAT ). casual game, created a large user base through simple gameplay, but it was difficult to integrate Web3 elements.
Midcore game BSX(@BoxingStarX ), on the other hand, combined simple gameplay with the acquisition of collectibles through achievements and quest progression, which successfully drove player immersion and sustained engagement.
Through this approach, Delabs generated $1.2M in revenue within just three months. This is a figure suitable for building a sustainable economy based on ROTS.
Furthermore, Delabs is launching a game utilizing the major IP Ragnarok alongside its TGE. By leveraging AI technology to shorten publishing timelines, Delabs aims to release many profitable games in a short period, continuously working to maintain ROTS.
Having achieved legendary accomplishments in Web2, he believes that now is the perfect timing for Web3 and gaming to truly thrive and at the center of it all is Delabs.
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